2008–2015, then again

About PlayStation Home

A virtual city on the PlayStation 3 — shut down, then rebuilt on open-source software.

What it was

PlayStation Home was a 3D social platform Sony Computer Entertainment built for the PS3. You made an avatar, decorated an apartment (“HomeSpace”), and met people in public plazas, malls, and game-branded venues. It was free to enter, with a store for clothes, furniture, and extra rooms — much of it tied to games and brands.

It was announced by Phil Harrison at GDC in March 2007, opened as a beta in December 2008, and ran until Sony closed it on 31 March 2015.

Timeline

  • March 2007 Announced at the Game Developers Conference.
  • December 2008 Open beta begins.
  • 2008–2015 Continuous spaces, items, events, and regional content.
  • 31 March 2015 Official shutdown.
  • 2025– Home Laboratory brings Home online again on Multiserver, for PS3 and RPCS3.
Client version history

Compiled from contemporary posts and caches. Dates are estimates and still move when new evidence shows up. Full citations live in the Cache Depot version history.

Version Type Est. date Note
0.41Closed Beta2007GDC demo. Build date 24 Apr 2007.
0.73Closed Beta13 Sep 2007GDC demo build.
0.74Closed Beta20 Sep 2007GDC demo. Build date 18 Sep 2007.
0.77Closed Beta26 Nov 2007GDC demo build.
0.83Closed Beta28 Feb 2008
0.86Closed Beta23 May 2008Media and events space.
0.94Closed Beta25 Jun 2008
0.96Closed Beta31 Jul 2008
0.98Closed Beta28 Aug 2008
1.00Closed Beta20 Nov 2008
1.01Closed Beta27 Nov 2008
1.02Closed Beta5 Dec 2008
1.03Open Beta11 Dec 2008First public day.
1.04Open Beta18 Dec 2008Voice chat removed.
1.05Open Beta22 Dec 2008Voice chat back, apartments only.
1.10Open Beta5 Feb 2009
1.11Open Beta
1.21Open Beta21 May 2009
1.22Open Beta
1.23Open Beta
1.30Open Beta1 Oct 2009
1.32Open Beta22 Oct 2009
1.35Open Beta11 Mar 2010
1.36Open Beta10 Jun 2010
1.40Open Beta11 Nov 2010
1.41Open Beta15 Dec 2010
1.50Open Beta21 Apr 2011
1.51Open Beta16 Jun 2011
1.52Open Beta
1.55Open Beta29 Sep 2011
1.60Open Beta8 Dec 2011
1.61Open Beta
1.65Open Beta25 Apr 2012
1.66Open Beta
1.70Open Beta12 Sep 2012
1.75Open Beta13 Feb 2013
1.80Open Beta10 Apr 2013
1.81Open Beta29 May 2013
1.82Open Beta10 Sep 2013
1.83Open Beta11 Dec 2013QA leak. Up for one day.
1.84Open Beta12 Dec 2013The actual 1.83 Retail.
1.85Open Beta
1.86Open Beta12 Mar 2014Trophies. The build Home Laboratory ships.
1.87Open Beta1 Apr 2015Last day.

The revival

Home Laboratory restored the services Home actually talks to: Horizon (Medius, DME, Muis), custom APIs, content delivery, and the client builds people launch today. This is the first time Home has run on open-source server software.

  • Open-source server implementation, published as Multiserver
  • XMB Home icon restored on 4.92 HEN and Evilnat 4.92 CFW
  • User-created content that can go online for other players
  • A development environment close to Sony’s original tooling
  • Documentation of Home’s file formats and network behavior

You can play on a real PS3 (4.92 HFW + HEN, or Evilnat 4.92 CFW) or on PC via RPCS3. Neither QA nor Retail needs a custom DNS. See the setup guide.

Inside the world

  • Personal spaces Apartments you furnish, plus extra themed rooms.
  • Public venues Central Plaza, the Mall, game spaces, and other hangouts.
  • Game tie-ins Branded spaces, mini-games, and displayable rewards.
  • Live tools Web inventory management and RTRC remote control for advanced users.

How the stack fits

Server architecture

Multiserver implements the network services Home expects, including Horizon (Medius, DME, Muis) and the project’s own APIs for accounts, content, and multiplayer. It works with both consoles and RPCS3.

Files and archive

Nautilus unpacks and repacks Home file types. The public data archive is about 384GB: spaces, items, and assets recovered from original caches and the old CDN.

Compatibility

PS3: 4.92 HFW with current HEN, or Evilnat 4.92 CFW. PC: RPCS3 with the project package or a manual PKG install. Neither client needs custom DNS — a TSS DNS override made the old Retail DNS step unnecessary.

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